
Background
A school project designed to explore how businesses can contribute to create a better society by solving challenges we face today through communication and innovation.
A school project designed to explore how businesses can contribute to create a better society by solving challenges we face today through communication and innovation.
Brief
We had to come up with a scalable idea that fulfills the concept of “Shared Value”, meaning that the costumer, society and business all stand as beneficiaries. The idea had to be linked fictively to a commercial brand, involving IoT (Internet of Things) in some way and result in an increased physical activity among young people. The chosen company behind the brand had to be established in Sweden and operate a business for profit.
We had to come up with a scalable idea that fulfills the concept of “Shared Value”, meaning that the costumer, society and business all stand as beneficiaries. The idea had to be linked fictively to a commercial brand, involving IoT (Internet of Things) in some way and result in an increased physical activity among young people. The chosen company behind the brand had to be established in Sweden and operate a business for profit.
Concept
During our research phase about the growing problem regarding the decreasing physical activity among youths we realized that the entertainment youths are consuming often require that one stays stationary. This is the main reason for picking Netflix as the commercial brand with the hopes of creating a campaign the might encourage youths to take part of a more mobile lifestyle. We came up with the concept of Netflix Explore. A new kind of interactive entertainment with self-generating stories that are created in real-time. This is done by an AI that requires continuous movement for the story to progress, incorporating one’s surroundings in to the story. To communicate the idea, we created a case film. The illustrations were made by me and Alessia Sjösten in Adobe Illustrator. The animations were created in Adobe After Effects by me.
During our research phase about the growing problem regarding the decreasing physical activity among youths we realized that the entertainment youths are consuming often require that one stays stationary. This is the main reason for picking Netflix as the commercial brand with the hopes of creating a campaign the might encourage youths to take part of a more mobile lifestyle. We came up with the concept of Netflix Explore. A new kind of interactive entertainment with self-generating stories that are created in real-time. This is done by an AI that requires continuous movement for the story to progress, incorporating one’s surroundings in to the story. To communicate the idea, we created a case film. The illustrations were made by me and Alessia Sjösten in Adobe Illustrator. The animations were created in Adobe After Effects by me.
Team members
Alice Hedin – Student in the program of Communication Design
Alessia Sjösten - Student in the program of Art director
Miranda Berge - Student in the program of Public Relations
Mounes Zandi – Student in the program of Strategic Communication
Sten Picado – Student in the program of Production Manager
Theodor Öberg – Student in the program of Digital strategy
Vera Kindblom - Student in the program of Public Relations
Alice Hedin – Student in the program of Communication Design
Alessia Sjösten - Student in the program of Art director
Miranda Berge - Student in the program of Public Relations
Mounes Zandi – Student in the program of Strategic Communication
Sten Picado – Student in the program of Production Manager
Theodor Öberg – Student in the program of Digital strategy
Vera Kindblom - Student in the program of Public Relations
Concept | Art direction | Illustration | Animation
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